From O|D Wiki
- Delaying triggers a few milliseconds so that an associated CV signal has time to settle on its target value.
- Delaying the sync trigger on Looper that is writing to a shared buffer, so that it doesn't clobber a player unit sharing the same buffer and sync signal.
- Useful anywhere a small fixed delay is needed with as small a CPU load and memory footprint as possible.
This is just a simple fixed delay line. Whatever goes in, comes out a short time later. It's light on the CPU and takes almost no memory.
|Control Type||Has Sub-chain?||Fader Range||Fader Scale|
|Simple Fader||no||0 to 10ms||linear time|
This fader sets the delay time.